; ; ; ; Updated in 2024 : September : 6th (Friday) : 3 ;
; ; ; ; Updated on 6 : 9 : 2024 : three : 3 :;
world's 1st , also see: this DOMAIN (since September 6, 2024) ... ;
(( 1mmHoleBy24mmNaturalTimeACT1ACT2ACT3), ( 3, Myanmar _THREE, Three)), also see: Anti-Earthquake; Physics Law 131; 3; Remark: (100 day (e.g. from 01/01/2024 to April 8, 2024), 100 minute (e.g. TOTAL SOLAR ECLIPSE)) as "blinking" string (doko WHERE 1mm Hole may prompt directional gravity spot as (pressure));
I wrote: for protecting the (hole, Hole) e.g. 0.121.127.164, protect the color code, WHAT should we do?
well trained kids!! replied: since (Explicit, Specify) directional gravity spots are related to lights, ware ware We'll fetch (iroColourWaveForm, iro LED) Lights As String sir;
I wrote: so desu n a l (that's right); We need (a proof, to prove) i.e. avoiding earthquakes in the defined regions (our earth), that leads to Manmade Global Weather, believe IT or NOT, mountains are mountain, rivers are river, and Tarzans are Tarzan;
(
Umm!! Umm!!
Physics Law 2 3 4,
doko WHERE edges and core,
if we're using 39.6 centimeter on the ZCS,
the defined panel should be 15.6 in sizes,
that has been the current trend,
pixel (PT, PX) can be zoomed;
3, 6, and 9 are in numerological,
5D (5 Dimensional) can be defined by iro Colour,
biophysics (map, mapped, mapping),
structural can be in numerological dimensions ... ;
), also see: Nanobot iPS Cells; Physics Law 234; for better understanding ZCS based (core, edge), also see: surface Inductance;
(SQRT3 (Also see: 3) with SQRT2 (Also see: 2)); Physics Law 96; ruler; |
(2, 4, 8, 16, ... , using SQRT2 design model), (3, 9, 27, 81, ... , using SQRT3 design model), also see: PHYSICS, law 129, duo-binary Gravity Spots, ... ;
Radical162 (3-branch tree); Radical144 (2-branch tree);
3-dimensional; Radical146;
Remark: 3YSIEZB, 3 Yellow Surface Invisible Engineering ZCS Black; 2YSIEZB, 2 Yellow Surface Invisible Engineering ZCS Black;
(mantra, m u d r a, sutra); Radical118;
related to sparkle; related to be sparkling; Radical50;
1, 2, 3, 4, 5, 6, ... number; number ; number ;
1st to understand 4 planet prediction, 2nd to understand 4 planet prediction in lunar calculation and JUN time, 3rd to understand number 3 for 3 dots in our universe for ACT3 stage development;
2,3 dimensional duo binary; Also see: Monbusho level knowledge enhancement 2; idea ♯ 219;
2,3 dimensional idea: 5W1H, e.g. WHY the most intelligent our human beings have 2 eyes AND WHEN 1 eye moves, another eye follows the same direction; 1st to understand 2,3 dimensional space in our universe (i.e. diff orbit, diff momentum); 2nd to understand 3,4 dimensional space in our universe (e.g. 4 planets prediction i.e. 2500+ years old document); And Then, 3rd to realize THAT 2 moons alike planets are consecutively one after another ... ; One of the moons is our earth; and another moon is owned by Rakhine (also see: Plantation On The MOON) in 21st century (e.g. one of the six planets we human beings can live); And Then, do it yourself universal momentum e.g. 3 planets prompt 90° WHEN ... and doko WHERE ... ; After Parallel Time can be proved SYNC (Synchronization) scientifically, this is your universe, also see: shakya a.k.a. Swastika ... ; In Buddha's scripts, there has been Shakya King, therefore, there will be Superpower Shakya King ... e.g. invisibility, teleportation, ... ;
WHY 1 eye moves, another eye moves the same direction; The reason, HOW a Myanmar's way of understanding would be ... Please read the above paragraph;
3 jewels are Buddha, Dhamma, and Sangha;
3 "l i t e" in ACT2;
3 lights and 1 dark, also see: 4_Planets_Prediction;
3 strokes in writing starts 6 senses of meaning, thus any 3 strokes as 3 characters represent starting of ... ;
3 * 2 = 6; e.g. 6 surfaces of cubical 10 cm x 10 cm x 10 cm, also see: w Usage; micro satellite;
3 * 3 * 3 * 3, and 10, 7, 10, can be 108 ... ; WHEN JUN and Lunar, WHERE 4 vectors make the SUN, so our universe can be understood in numbers to DO ACT1, ACT2, ACT3; Also see: c108.GIF; Also prove 108; Before developing 108, heat vs. light must be thoroughly understood, and after developing 108, try to shift parallel time by replacing 22 in ACT1 stage with 108 in ACT3 stage because a Myanmar's imaginary hyper dimensional spacecraft has got problems due to natural time slow down in ACT3 stage ... ; To basic understand 108 configuration ... ;
3+3+3+3+3+3+3+3 a.k.a. 88...88 a.k.a. USB;
3+ devices: IFF GPS; SYNC; triangulate 3+; ...;
3 vs. 2*2 in numerological dimension, ACT3 stage Monbusho level meta analysis in parallel time development;
3D Display, also see: 2 * 2 vs. 3;
6 = (( 2) * ( 3)) i.e. any direction, also see: Lo Shu magic square;
12 1 time, IFF page load ( x, y, z, ... ) 3 dimensional begin ... ;
24mm Natural Time Clock, an executable application, intended to be for Gravity Dimension Computer, 3 layered time ticks, 3 layered groups, 3 surfaces, 3 different hyper space locations e.g. 3,4 dimensional, 2,3 dimensional, ... are not implemented yet inside, 3 different time lines e.g. 12mm, 6mm, 3mm, ... are not implemented yet inside, also see: Clock;
Fuzzy Set [ 2, 2 ], [ 3, 3, 3 ] can be developed for solving 2,3 dimensional D Number, so that Parallel Time can be SYNC ... ; Also see: Monbusho level knowledge enhancement . h t m # Fuzzy [2,2] [3,3,3];
IFF 3 is the least number to be, regarding fully distributed topology (Also see: Network Topology), And Then, 2 is very very unique in many ways e.g. (MAX sequence, ... , MIN sequence) numbers are: ((300, 276, 253, 231, 210), ... , (21, 15, 10, 6, 3)) i.e. very very unique 2 sequences (from 3 to 25, 3~25, 3-25), fully distributed topology (connect, connected, connecting, connectivities, connectivity, connector) nodes, nuclear plants, volcano (s) ... , also see: Monbusho level knowledge enhancement 3, idea ♯ 256, String Connector; so called "minus-the-node-number" algorithm;
IFF 3, three different directional orbits are a part of 108 ... ; Universal Positioning System ;
In ACT3 stage, Jun time vs. mathematical inconsistency such as: result of 10 mod 3 is 1 but number one in ACT3 stage displacement with time makes problems in a Myanmar's imaginary hyperspace craft, besides, 10 div 3 is 3.333 3333 3333 3333 3333 3333 3333 3333, and notice that mantissa truncates at floating point 31 for mathematical inconsistency problem of infinity ... ;
In Chinese language, number 3 as 3 horizontal strokes, sine 90° to old style writing water;
In computing, WHILE running no COOKIE sessions, left half, right half, full window, prompts 3; Non-variable 2D transparency "blue glass wall" are 3 in quantitative, 2 in qualitative;
In Japanese katakana language, JUN time is 10 days, therefore if approximation i.e. 1 month = 30 days, and then number 3 becomes 0.1 factor of ACT2 stage time;
In linguistics, number 3 has been the same pronunciation "san" between China and Thailand, and "san" is respectable Japanese dialog and "Ma San" as "mother" somehow relates to Myanmar's female "Ma" ... ;
In Myanmar language, the one & only language, number 3 and number 4 are diff in direction as:;
In numerology, ideaprocessor.net 's numerological value is 3;
In space, brunching factor of 2 can represent a structure, somehow a structure without time ... therefore by adding time and number to represent distance ... ; Therefore 3 can represent 3 dimensional, a.k.a. hyperspace, and in hyperspace, time + number = distance can be basically understood;
In syntax vs. semantic logic, number 3 times number 3 i.e. 3 * 3 is 9, but numerological unique number 9 behaves as syntax, and notice that number 3 behaves semantic 3 * 3. WHERE 3 diff are , , ; 1 AND 1, can be 2, WHERE each entity must be adding together, in addition to 3*3 is 9, IFF adding 1 to syntax 9, number (19 OR 91) is 9;
linkage; linker; SQRT3 (3 dots to be the same); SQRT2 (2 dots to be the same); Also see: PHYSICS; Physics Law 59, ... ;
regarding surface (negative curvature, positive curvature, zero curvature) analysis, WHEN 3 or more line based sides with angles EXIST, i.e. polygon; also see: Monbusho level knowledge enhancement 2, idea ♯ 224, (60, 72) omni directional;
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
108 | IFF | 3 | 3 | 3 | 3 | 10 | 7 | 10 | |
88 | IFF | NOT | Sqrt | 3 | _ | ||||
45 | IFF | + | 15 | AND | 30 | OR | _ | ||
30 | IFF | + | 5 | AND | 10 | OR | UP | JUN | |
15 | IFF | + | 5 | AND | 10 | OR | _ | ||
12 | IFF | * | 2 | AND | 6 | OR | _ | ||
10 | IFF | + | 2 | AND | 8 | OR | JUN | _ | |
9 | AND | 1 | IFF | 10 | zero | 0 | Using | ||
9 | IFF | * | 3 | AND | 3 | OR | _ | ||
8 | IFF | + | 4 | AND | 4 | OR | |||
7 | IFF | + | 2 | AND | 5 | OR | _ | ||
6 | IFF | 2 | * | 3 | OR | _ | |||
5 | AND | 5 | IFF | 10 | zero | 0 | Using | ||
5 | IFF | + | 2 | AND | 3 | OR | _ | ||
4 | IFF | + | 2 | AND | 2 | OR | _ | ||
4 | AND | 6 | IFF | 10 | zero | 0 | Using | ||
4 | IFF | 4 | + | 0 | _ | ||||
4 | IFF | 4 | - | 0 | _ | ||||
3 | IFF | + | 1 | AND | 2 | OR | - | ||
3 | AND | 7 | IFF | 10 | zero | 0 | Using | ||
2 | IFF | + | 1 | AND | 1 | OR | - | Using | |
2 | AND | 8 | IFF | 10 | zero | 0 | Using | ||
2 | IFF | Sqrt | 2 | AND | . | _ | |||
2 | . | 0 | 1 | OR | OS | . | TXT | ||
1 | AND | 9 | IFF | 10 | zero | 0 | Using | ||
0 | Using | 1 | AND | 9 | IFF | NOT | - | ||
0 | Using | 9 | AND | 1 | IFF | + | _ | ||
IFF | GPS | Using | Sqrt | 2 | . | . | . | 88 | |
GPS | ACT | 2 | SYNC | 88 | NOT | Sqrt | 3 | ||
OR | GPS | ACT | 3 | SYNC | 88 | NOT | Sqrt | 3 |
SOUND BEAM; concerning () ... , without adjusting time with energy map a.k.a. ACT1 stage; 3D ;
SQRT3 SQRT3 SQRT3; SQRT3; e.g.
SQRT3 (3 dots to be the same); SQRT2 (2 dots to be the same); Also see: PHYSICS, law fifty nine, linkage, linker;
SQRT3, Square Root of 3 (√3) i.e. power factor WHILE (active, reactive) 3-phase (approx. 120° out of phase each other) WHERE (star topology, triangle topology) with neutral line WHICH load e.g. (current lags in inductive load, current leads in capacitive load) ... ; also see: Electricity Power Plug; HOW frequency band vs. magnet characteristics ... ;
Sqrt3 (i.e. システム 3) 1.732050807568877293527446341505; There is no system 4 yet by s q r t 4, because so many zero (s) defaults; Might be able to implement system 4, IFF addition "+" method is applied (WHICH means some other methods must be filtered); But, system risk exists, and system 4 is not recommended, because of zero (s) defaults, concerning s q r t 4; Instead of developing system 4, system 5 should be developed ... e.g. with 2*5 time line, with 1/2 JUN, with gravity dimension (e.g. from GREEN to BLUE) directional; Since 2555, this DOMAIN compiles its content (s) by 6 panes window for multi layers with z-distribution;
SQRT3, with SQRT2, also see: Physics Law 456, ... ;
Square root of 3 (i.e. Sqrt3) is 1.732050807568877293527446341505 ... ; Universal Serial Bus ... ;
System 3;
teleportation of 3 atoms, i.e.
(2 * 7) synchronization (Y
atom
AND
Z atom ) Info from Y atom to Z
atom ... ; Y and Z are coherence now, also see: web
entanglement;
(2 * 5) synchronization (X atom
AND
Y atom ) Info from X atom to Y
atom ... ; X and Y are coherence now, also see: web
entanglement;
(2 * 6) synchronization (X atom
AND
Z atom ) Info from X atom to Z
atom ... ; X atom is teleported into Z atom; this
DOMAIN 's imaginary
hyper dimensional space craft is now teleporting ...
;
3 beryllium atoms, transferring properties of atoms, ... ; calcium atoms ... ; cesium atoms, gas, light beams ... ; also see: Fusion;
IFF teleportation and quantum computation, also see: quantum computer;
IFF 3,4 dimensional, kuru kuru WHILE this DOMAIN 's imaginary hyper dimensional space craft is now teleporting, using (2 * 6) time line only, for teleporting complex, for teleporting organic molecules, ... ; Also read Pg. 69, Teleportation, PHYSICS OF THE IMPOSSIBLE, Michio Kaku, 2008;
THIS logic can be further developed for ACT3 stage hyper dimensional hyperspace craft's FN CK vs. IN CK. For simulation, 1st to analyze WHICH distribution for semantic number 3, 2nd to compare ACT2 vs. ACT3 time variances, 3rd to do collection in development life cycles, 4th {... , 5th in hyper dimensional vectors, 6th to calculate possible parallel world future time WHEN and human beings' another space existence WHAT and WHICH actions of khamma/kun;
triangulation starts IFF any 3 parameters of (e.g. You; America Myanmar .Net; Ace Jaw .Net; net .net; Me; idea processor .net), (e.g. idea processor .net; Me; ace jaw .net; America Myanmar .net; net .net; You) are Working ... ;
XYZ coordinate, a.k.a. 3 dimensional ... ;
(2^2) a.k.a.
4, (2^3) a.k.a.
8,
(2^4) a.k.a. 16,
(2^5) a.k.a. 32,
(2^6) a.k.a. 64,
(2^7) a.k.a. 128,
(2^8) a.k.a. 256,
(2^9) a.k.a. 512,
... truncating points
(mantissa point)
are, a.k.a. floating
points
of square root 2;
(3^2) a.k.a. 9,
(3^3) a.k.a. 27,
(3^4) a.k.a. 81,
(3^5) a.k.a. 243,
(3^6) a.k.a. 729,
(3^7) a.k.a. 2187,
(3^8) a.k.a. 6561,
(3^9) a.k.a. 19683,
... truncating points
(mantissa point)
are, a.k.a. floating
points
of square root 3;
Question: WHY do we need mantissa point? answer would be, we like to solve problems of infinity; Also see: Monbusho level knowledge enhancement 1, idea ♯ 178, Distance Approximation with C Sequence Number, Math approach;
I wrote: if I say 1.384114728, WHAT would that be related to mathematics? hint: SHIFT 3√ ((15 * √2) /2) ;
well trained kids!! replied: Hmm!! Umm!! regarding 2, and 3, IT could be related to 108 configuration sir, e.g. (18) is equal to (2 . 3 . 3), doko WHERE √18 = √ (2 . 3 . 3) = √ (2 . 9) = (√9 . √2) = 3 √2 so, 13 (your hidden system) = 18 - 5 (each edge) ... ; Umm!! Hmm!! also see: 2; 3; 108 configuration; Mathematics; Time; if we SQRT2 (1.414213562) 1st, And Then, multiply by 3 would be 4.242640687 (√18), and we're very careful WHEN dealing with sign ("="), and "2 times of square roots" should be considered as Usage ("SHIFT") sir; Remark: we've already learnt 1=1+1 bugs since 1980s; basicLogic5 has already solved such "bug" (1=1+1) e.g. right side cannot go through left side, if we apply basicLogic5;
I wrote: mochiron of course; be careful with (2 (- , -) keys, 2 Alt keys, 2 Dot keys, 2 Down keys, 2 Enter keys, 2 Left keys, 2 Right keys, 2 Shift keys, 2 Up keys), and I've recommended Time . Space . Action (Oriental Though) should be applied to avoid bugs; Also see: avoiding Earthquake In Japan And Taiwan, And Then, try to realize & understand Nanobot Programming, And Then, realize & understand THAT 2 groups of 3 , and 4 are simplified like 1.384114728; so, you may R&D Anti-Earthquake engineering design model (our earth only), you may also R&D Nanobot Programming (our earth only), ... ;
Also see: 2;