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Updated in
2564 : on
2021 :
1 :
13 :
Physics Law 82 ;
(law
82) :
origin
of branching factor; origin of brunching factor;
Origin of BF2 Black;
Origin of BF2 Gray;
kuru kuru WHILE human beings livable moons are with their peaceful & tranquil momentum, WHAT we've formed naturally is THAT ((hands, legs) with head);
because of
Origin of BF2 (Black, Gray),
based on
iroColourWaveForm, we've (this
DOMAIN) created the following BF2 DEF (s), for each imaginary
hyper space crafts' interior
Gene Therapy System,
for each patient, person, Pt, user, WHOM
(define yourself), ... ; regarding
Nested Theory of Eastern Civilization (21st
century & beyond), for each human beings livable moon, for each
yellowish variation and
its reversed yellowish variation,
we've (this DOMAIN)
created the following BF2 DEF
: they're
:
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BF2 Blue gray; | |||||||||||||||||
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BF2 Brown; | |||||||||||||||||
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BF2 Dark red; | |||||||||||||||||
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BF2 Gold; | |||||||||||||||||
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BF2 Green; | |||||||||||||||||
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BF2 Indigo; | |||||||||||||||||
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BF2 Lavender; | |||||||||||||||||
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BF2 Light turquoise; | |||||||||||||||||
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BF2 Light yellow; | |||||||||||||||||
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BF2 Lime; | |||||||||||||||||
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BF2 Orange; | |||||||||||||||||
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BF2 Purple; | |||||||||||||||||
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BF2 Red; | |||||||||||||||||
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BF2 Rose;
Remark: rose a.k.a. pink;
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BF2 Silver; | |||||||||||||||||
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BF2 Turquoise; | |||||||||||||||||
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BF2 White; | |||||||||||||||||
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BF2 Yellow; | |||||||||||||||||
Origin of BF2 Black;
Origin of BF2 Gray;
2 is very very
unique in many ways; Also see:
2;
(2 + 2) is a method, and 4, a.k.a. 4 Noble Truths;
Also see:
Numbers_in_Dhamma;
Also see: this DOMAIN 's Gene Therapy System Basic Symbol;
well trained kids! replied: can we edit the GIF
files to be 90 degree diff sir ? e.g.
Origin of BF2 Black 90 degree diff;
Origin of BF2 Gray 90 degree diff;
I wrote :
mochiron
of course, we've realized
and understood THAT all we'll need to do is applying (2 + 2)
Method, along with
Time (e.g. 2 phase lunar calendar, 4 phase lunar calendar),
And Then, calculating the
yellowish variation as
Distance among human beings livable moons (
2) as Space,
And Then, Action
e.g. gene therapy (therapeutic
ways) for each patient, person, Pt, user,
... ; well trained kids! should be
smarter than me
of course;
well trained kids! replied: WHY origin of BF2 sir ?
I wrote : DEE 's one of the characteristics, behave like medium, kuru kuru WHILE human beings livable moons are in peaceful & tranquil orbital themselves, (pull, push) of DEE prompt 2 edges like branching factor (BF2), brunching factor (BF2);
well trained kids! replied: WHY insects don't obey BF2 sir ?
I wrote : they do, but in diff view (sectional) though e.g. snakes seem BF1 but they do by bone;
also see:
Japanese Robotics
Usages;
Nama For Humanoid; we're
able to define and program (origin of branching factor, origin of brunching
factor) by using this DOMAIN 's
(BF2 Blue gray, BF2
Brown, BF2 Dark red,
BF2 Gold, BF2 Green,
BF2 Indigo, BF2 Lavender,
BF2 Light turquoise, BF2
Light yellow, BF2 Lime,
BF2 Orange, BF2 Purple,
BF2 Red, BF2 Rose
(Remark: rose
a.k.a. pink),
BF2 Silver, BF2 Turquoise,
BF2 White, BF2 Yellow)
, therefore, we (humanoids) will be able to communicate and understand
insectoids, animaloids, ... ;
I wrote: I've a quiz, i.e.
regarding (Auto
Grow, Physics Law 131
... ), and (leading
3 naturally, Physics Law 170
... ),
WHICH ones
would you like to choose to implement your (biochemical,
biogenetic,
biological,
biomedical,
biophysical,
immunological,
medical,
pharmaceutical,
pharmacological,
radiological) inside of our
imaginary hyper space crafts?
well trained kids!
replied:
ware ware We'll be using (
,
) sir;
I wrote: I need to QA your
imaginary hyper space (concept, idea, knowledge) now i.e.
doko
WHERE, our
solar system should be in
the "left" side of your answer (
,
), so you're already beyond "gray scale" simulation for sure, and
good luck in your R&D, e.g. human beings livable moons in our universes,
... ;
Reminder: don't forget to apply
Physics Law 184,
GDC Gas Exchange
(DEE _Mouth) ...
, for each human beings livable moon,
because diff ... ;
C Sequence Number (BF2), also see: Physics Law 1 ... ;
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