Updated in 2563 : on 2020 : 4 : 8 : Graphics Usages ;
Also see: Display; Graphics; Graphics Pattern; Personal Photo Album;
Year | Usage | Remark |
... |
... |
... |
2020 | reversed yellowish variation; | DEE (Dark Energy Engineering); |
2020 | yellowish variation; | BLI growth rate; human beings livable moons' distance; |
2010 | 3D; 3D GUI; | e.g. Nintendo 3DS; Toshiba; ... ; |
2009 | Bootstrap | Graphics value to protect system, such as background picture, icon file, precompiled GIF file of icon, e.g. C:\IT\Icon\*.gif, ... ; |
2008 | Graphics controller | Also see: GDDR; |
2007 | Silverlight tool for developers | Microsoft platform in ACT1
stage; Expression Graphic Designer, VS2005,
XAML; For more info,
MSDN
WEB Silverlight; The usage "silver light" might be from ACT3 stage, where only very boring 5 gray sections exist from hyperspace craft, but ... ; On the other hand, graphics might not be useful in ACT3, because artificial energy & artificial light are still in research ... ; |
2D accelerator | Hardware spec. usage; | |
3D engine clock-speed | Hardware spec. usage; | |
Accelerator: DGI 2000 | Hardware spec. usage; | |
Accelerator: Direct Draw | Hardware spec. usage; | |
Accelerator: MPEG 1 Video | Hardware spec. usage; | |
Accelerator: MPEG 2 Video | Hardware spec. usage; | |
AGP 266MHz data read | Hardware spec. usage; 2D accelerator in 2002; | |
Alpha-blending | Hardware spec. usage; Function; | |
Alpha gain | Video effect; | |
Anime Source, Funimation Entertainment | Next generation animation and entertainment; Also see: Kinokuniya Bookstores; | |
Anti-aliasing | Software usage; New visual attribute by .Net; Also see: Border, Gradient, Transparency; | |
Anti-aliasing: Full scene | Hardware spec. usage; | |
Anti-aliasing: Sort dependent edge | Hardware spec. usage; | |
ARGP format, ultra-pipelined architecture | Hardware spec. usage; 32bit in 2002; | |
Aspect ratio | Technique; In display, Variable Aspect Ratio may vary along with viewer's location, and variable aspect ratio is out of a Myanmar's knowledge; | |
BITBLT graphics engine | Hardware spec. usage; 128bit in 2002; | |
Blur | Video effect; | |
Border | Software usage; New visual attribute by .Net; Also see: Anti-aliasing, Gradient, Transparency; | |
Brightness | It can be adjusted by software; Also see: Contrast, Gamma; Also see: Hue, Saturation; Video effect; | |
Brightness 100 ~ 0 | Black ~ Gray ~ White | |
Buffer flipping: Tearing free; Double | Hardware spec. usage; MPEG; | |
Buffer flipping: Tearing free; Triple | Hardware spec. usage; MPEG; | |
Burst engine write | Hardware spec. usage; 2D accelerator in 2002; | |
Camera | Technique; How many cameras? Cameras locations? | |
Codecs | A part of multimedia; | |
Color tint | Video effect; | |
Coloring | Technique; | |
ColorSync | Video effect; | |
Contrast | It can be adjusted by software; Also see: Brightness, Gamma; Video effect; | |
Coordinate: Celestial coordinate, | Celestial latitude, Celestial longitude; Pixel in which graphics mode? | |
Coordinate: Cylindrical coordinate | Pixel in which graphics mode? | |
Coordinate: Latitude & Longitude | Pixel in which graphics mode? | |
Coordinate: Log-log coordinate | Pixel in which graphics mode? | |
Coordinate: Polar coordinate plane = polar plane | Pixel in which graphics mode? | |
Coordinate: Rectangular coordinate | Circle equation; Linear equation graph; Pairs equation; Parabola equation; Point slope linear equation; Slope intercept linear equation; Pixel in which graphics mode? | |
Coordinate: Spherical coordinate | Pixel in which graphics mode? | |
Coordinate: X-linear coordinate = Semi-log coordinate | Pixel in which graphics mode? | |
Coordinate: Y-linear coordinate = Semi-log coordinate | Pixel in which graphics mode? | |
Coordinate: XYZ space = rectangular 3-space = Cartesian 3-space | Pixel in which graphics mode? | |
Cursor: Bitmapped; Black and White | Hardware spec. usage; 64x64x2 | |
Cursor: Bitmapped; Color | Hardware spec. usage; 64x64x16 | |
Degauss | Graphics monitor display hardware spec. usage; | |
Display | A part of multimedia; | |
Dither | Its options are: diffusion, none, pattern, ...; | |
Dithering | Hardware spec. usage; | |
Draw | Software usage; | |
Edge detection | Video effect; | |
Emboss | Video effect; | |
Export file | Software usage; Also see: Import file; LEAD Technologies' LEADTOOLS Raster Imaging Pro v.13 provides 140+ file formats to export; | |
File data compression | Software usage; JPEG, JPEG2000, LZW, MRC, G3(GROUP 3), G4(GROUP 4); | |
File filter: Computer Graphics Metafile | Graphics file filters are used to share the files across multi-platforms; | |
File filter: CorelDRAW | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Encapsulated Postscript | Graphics file filters are used to share the files across multi-platforms; | |
File filter: FlashPix | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Graphics Interchange Format | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Joint Photographic Experts Group | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Kodak Photo CD | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Macintosh Graphics | Graphics file filters are used to share the files across multi-platforms; | |
File filter: PC Paintbrush | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Portable Network Graphics | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Tag Image File Format | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Windows Bitmap | Graphics file filters are used to share the files across multi-platforms; | |
File filter: Windows Metafile | Graphics file filters are used to share the files across multi-platforms; | |
File filter: WordPerfect Graphics | Graphics file filters are used to share the files across multi-platforms; | |
Film noise | Video effect; | |
Filter, Transformation, Drawing | Software usage; In 2003, LEAD Technologies' LEADTOOLS provides 60+ digital filters and transformations to interface with .Net standard; | |
Flash animation | Macromedia's low bandwidth stream development; Less storage than traditional bitmapped animation; | |
Fogging | Hardware spec. usage; | |
Gamma | It can be adjusted by software; Also see: Brightness, Contrast; | |
General convolution | Video effect; | |
GIF | File format; Also see: JPEG; | |
Gradient | Software usage; New visual attribute by .Net; Also see: Anti-aliasing, Border, Transparency; | |
Graphics & Video overlay function | Hardware spec. usage; MPEG; | |
Graphics controller | In 2008, also see: GDDR; | |
H. Position | Graphics monitor display hardware spec. usage; Horizontal position; | |
H. Size | Graphics monitor display hardware spec. usage; Horizontal size; | |
HSB | Human perceives: Hue, Saturation, Brightness; Subjective color model; Perceptive color model; Also see: RGB | |
HSL balance | Video effect; | |
Hue | Software usage; Also see: Saturation, and Brightness; | |
Hue 0 ~ 30 degree | Red | |
Hue 30 ~ 60 degree | Red Orange | |
Hue 60 ~ 90 degree | Orange | |
Hue 90 ~ 120 degree | Yellow Orange | |
Hue 120 ~ 150 degree | Yellow | |
Hue 150 ~ 180 degree | Yellow Green | |
Hue 180 ~ 210 degree | Green | |
Hue 210 ~ 240 degree | Blue Green | |
Hue 240 ~ 270 degree | Blue | |
Hue 270 ~ 300 degree | Blue Violet | |
Hue 300 ~ 330 degree | Violet | |
Hue 330 ~ 360 degree | Violet Red | |
Hypergraphics hotspot interface | Software usage; | |
Image | Software usage; | |
Image by imaging: Raster | ||
Image by imaging: Vector | ||
Import file | Software usage; Also see: Export file; LEAD Technologies' LEADTOOLS Raster Imaging Pro v.13 provides 140+ file formats to import; | |
Interlaced scan | Scanning horizontal lines of display; Also see: progressive scan; | |
Interlacing GIF | Regular GIF file's image contents are rendered from top to bottom; Interlaced GIF file's image contents are rendered by passes (pass, a set of lines) instead of line-by-line from top to bottom; | |
JPEG | File format; JPEG can store more RGBxyz numbers of color than GIF; | |
Language | Graphics monitor display hardware spec. usage; | |
Lens flare | Video effect; | |
Lighting | Technique; | |
Linear addressing | Hardware spec. usage; 2D accelerator in 2002; Upto 32MB framed buffer; | |
Lossless compression | Graphics file compression; Also see: Lossy compression; | |
Lossy compression | Graphics file compression; Also see: Lossless compression; | |
Memory map | Hardware spec. usage; 2D accelerator in 2002; | |
Mesh | Polygon mesh, cubical mesh, ... ; Higher the numbers of meshes, longer the rendering time period needed to compile, better the images is; | |
Motion compensation logic | Hardware spec. usage; MPEG; | |
Multimedia | Audio + Display + Graphics + Video + ... | |
OSD Adjustment | Graphics monitor display hardware spec. usage; www.proview.net | |
Palette | Also see: Similarity.htm#Palette; Palette options can be adaptive, custom, exact, previous, system, ...; | |
Parallelogram | Graphics monitor display hardware spec. usage; | |
Pin.Balance | Graphics monitor display hardware spec. usage; | |
Pincushion | Graphics monitor display hardware spec. usage; | |
Pixel | Before 2005, pixel had been known as a light emitting dot of a screen of display; In 2005, LAC changes the concept: Pixel can be not only a light emitting dot of a screen, but also an image pickup element of a camera; | |
Pixel clock, 375 MHz | Hardware spec. usage; MPEG; | |
Playback format | Hardware spec. usage; MPEG; | |
polygon, WHERE 3 or more lines are connected together; | ||
Printing graphics: Windows parameters are /printbox:STD, and /printbox:LCD; | Windows OS %PATH%\graphics /? <enter>; Also see: *.icm, color files, ...; | |
Progressive scan | After year 2000, progression scan has been used in HD layered products; To convert video image into graphics image, interlaced scan and progressive scan must be understood; | |
Reflection | Technique; Omni direction, Focal direction, ...; | |
Rendering | Some graphics images are drawn/painted by rendering technique; Rendering requires color lookup table for each pixel, polygon meshes as frame-of-object to be in aspect ratio, texturing textures to cover the object, camera view for each object in viewer's perception, lighting for each object so that reflection whether in ambient/omni/..., shading of background and foreground; In common, rendering takes time [in minutes] because calculating each pixel's values and meshes' values demand mathematical processor's processing time; | |
Reset | Graphics monitor display hardware spec. usage; | |
Resize | Software usage; | |
Resolution | EGA, SVGA, TIGA, VGA, XGA, ... ; | |
RGB | Display produces: Red, Green, Blue; Also see: HSB | |
RGB balance | Video effect; | |
RGBxyz | xyz can stands for either base2 number or base10 number; If color buffer is 24 bit, it means for each pixel, 8 bits for x, 8bits for y, and 8 bits for z; i.e. without sign-bit in instruction, in base10, x can be varied 0 ~ 255, y can be varied 0 ~ 255, z can be varied 0 ~ 255; Possible variation of pixel thus becomes 255 * 255 * 255; | |
RGB555 | Hardware spec. usage; MPEG; Video capture; | |
RGB565 | Hardware spec. usage; MPEG; Video capture; | |
Rotate | Software usage; | |
Rotation | Graphics monitor display hardware spec. usage; Software usage; | |
Saturation | Software usage; Also see: Hue, Brightness; | |
Saturation 0 ~ 100 | Little color ~ Pastel ~ Full Color | |
Shading: Flat | Hardware spec. usage; Software Algorithm usage also; | |
Shading: | Hardware spec. usage; Software Algorithm usage also; | |
Shading: | Software Algorithm usage; "Gouraud", Phong, ... | |
Shape | Software usage; | |
Sharpen | Video effect; | |
SmartCODEC | A spec.; YUV720x480 natural, RGB 800x480; 60 fps; 2~3 ms delay time; IDB-1394 controller LSI; Fixed compression ratio; | |
SMIL region | RealNetworks RealPlayer usage; | |
SMPTE | Video effect; | |
"Specular" light | ||
Stereo automatic rendering engine | Hardware spec. usage; | |
Texture fetch | Hardware spec. usage; i.e. AGP 4x at 266MHz | |
Texture read | Hardware spec. usage; | |
Transformation | Technique; | |
Translation | Technique; | |
Transparency | Software usage; New visual attribute by .Net; Also see: Anti-aliasing, Border, Gradient; | |
Transparency image | Image of GIF file displays through background; GIF89 and later versions support the transparency images; | |
Trapezoid | Graphics monitor display hardware spec. usage; | |
Traveling Matte | Video effect; | |
Triangle setup engine | Hardware spec. usage; Built-in 32bit floating-point format in 2002; | |
TWAIN | Software usage; Scanning component which scans buffered memory, which is compressed by BITFIELDS, G3, G4, JPEG, PACKBITS, RLE; | |
V. Position | Graphics monitor display hardware spec. usage; Vertical position; | |
Video accelerator | Hardware spec. usage; 2D, 3D, ... | |
Video capture | Hardware spec. usage; MPEG | |
VLIW geometry transform by lighting | Hardware spec. usage; Built-in 32bit floating-point format in 2002; | |
Watermark, aka Digital watermark; Crawler robot will be able to detect, but no harm to systems; | Graphics images in
webpage(s) are marked for illegal file copies; i.e. <div id="footer"> <img src="/sub_directory/img/graphics_image_.gif" width="number" height="number" alt="USA MYANMAR NET" /> <img src="/sub_directory/img/graphics_image.gif"width="number" height="number" alt=" Unicode_Character(s)_be_here" /> </div> <!-- M123456789012345 --> |
|
YUV to RGB space conversion | Hardware spec. usage; MPEG; | |
YUV420 | Hardware spec. usage; MPEG; Video capture; | |
YUV422 | Hardware spec. usage; MPEG; Video capture; | |
YUV720 pixel x 480 pixel | In 2006, Fujitsu SmartCODEC Spec. draws letter & line as natural image in YUV 720x480, RGB 800x480 resoluctions; | |
Z Buffer read | Hardware spec. usage; | |
Z Buffer write | Hardware spec. usage; | |
Zero wait state | Hardware spec. usage; 2D accelerator in 2002; | |
Zoom | Software usage; (Digital zoom OR / AND optical zoom); Video effect; | |
... |
In graphics systems: "pixel in which graphics mode?" specification must be known first; and then what kind of mesh will be used to represent graphics images; and then artistically apply each graphics usages; and then ...; The difference between a painter and a graphics designer is: painter does not care "pixel in which graphics mode?" spec., but graphics designers do ...